
3D Animation Fundamentals
A cohort course taking you from zero to intermediate 3D animation: body mechanics, acting, camera language and final render, with weekly critiques and a finished short film at the end.
Three courses, each built around one production pipeline and one portfolio piece. Taught by artists still working on shipped projects.

A cohort course taking you from zero to intermediate 3D animation: body mechanics, acting, camera language and final render, with weekly critiques and a finished short film at the end.

An entry route into technical art for beginners and students. From concept to a shipped UE5 scene, with AI tools plugged into a real production pipeline, ending in a portfolio-ready environment demo.

A focused bootcamp for animators with prior experience: weapon animation, first-person feel and state machines, building a set that answers real studio animation tests.
Applying for undergraduate or graduate programs, or preparing for a studio test — we map a plan against your background instead of selling you a fixed course.
Add advisor OliviaScan to ask about any of the three courses, or send your demo reel, portfolio and CV for a first review.WECHAT · MAXs_Academy