First-Person Shooter Animation Bootcamp

A focused bootcamp for animators with prior experience: weapon animation, first-person feel and state machines, building a set that answers real studio animation tests.
INSTRUCTORDeanLENGTH12 weeksLEVELPrior animation experienceLESSONS12 chaptersSTARTSStarts 2026.6.10
WHO IT IS FORAnimators and graduates aiming at FPS production teams
WHAT YOU WALK OUT WITHAn FPS weapon animation set and a first-person showcase
Syllabus

INSTRUCTORDeanSenior Animator at Valorant · Former Animation Lead at Activision BlizzardBFA — Central Academy of Fine Arts (China)
MFA — Academy of Art University, San Francisco
14 years of North American game animation experience
【Project Experience】
· Animation Lead at Activision on Call of Duty: Warzone Mobile — led weapon showcase animation, rig feedback, quality control, and pipeline optimization.
· Former Animation Lead at EA Respawn on Apex Legends Mobile — led commercial character skin animations, seasonal CG production, and quality control.
· Project credits include Final Fantasy XV: A New Empire, Game of War: Fire Age, Mobile Strike, and multiple Disney and Star Wars licensed games, QQ Speed, Garena Free Fire, and other AAA / mobile / CG projects.